Fractional Viewports

Started by
1 comment, last by yoelshoshan 11 years, 9 months ago
I've seen that in DX11 it's allowed to provide "Fractional Viewports" :

"Direct3D 11 supports fractional viewports; the parameter types are floating-point numbers."
From the docs:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476260%28v=vs.85%29.aspx

Does someone here know what is the meaning of it? and what potential usage it has?
Advertisement
It simply allows for more precision in the viewport transformation.

Niko Suni

Hi Nik02,

Do you have an example of potential usage in it? (A specific example)

This topic is closed to new replies.

Advertisement