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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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francoisdiy

C-Lesh Game Programming Language/Console - Android Mobile

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First off I created this as a hobby project in order to test the limits of JavaScript although the project has its roots in another one I did a while ago to emulate the TI-82 Basic language. However, C-Lesh, seems to be of great use for mobile, and potentially, online game development.

C-Lesh is an interpreter/compiler/console to allow for the creation of 2D games ranging from snake to, potentially, Mario. With C-Lesh you can simply download a sprite sheet from the internet and begin game creation. The language is similar to Basic with fixed memory divided into object-oriented lists and static variables. Constants are used to declare which memory locations would be used. C-Lesh also implements the Super Mario World Game Engine (please look up that thread to see what I'm talking about) to its full extent with features like built-in camera handling and collision detection. Text maps are also included in C-Lesh. A typical project would consist of two files: the code module (.clsh extension) and the sprite sheet (scaled up by a factor of 2 for quick drawing).

As mentioned before C-Lesh is written in JavaScript. This goes for the compile and interpreter. I decided to write C-Lesh in JavaScript for portablility and to avoid programming in Java and to create decent online games without the use of plugins. However, as JavaScript got fast and the fact that I saw NES/GameBoy emulators written in JavaScript I decided C-Lesh could be written in it as well. Currently, C-Lesh will run on Android mobile devices with decent performance given that the device is supporting Android 2.2 (Froyo) and up as JavaScript engines in earlier version are slow. Really slow.

Some links to satisfy your enthusiasm. (If it exists.)

C-Lesh Console: [url="http://www.c-lesh.net"]http://www.c-lesh.net[/url] => [b]C-Lesh Console[/b] (open source)

* Currently can't show any games running as I am secretly working on those. I could post some screenshots, though... maybe later.
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