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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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andrewoid

Starting with Sound and Music: Software

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Hi guys, so I am a programmer who has developed a handful of games. Currently I have a personal challenge for myself that I am making nearly 100% of the graphical and musical content for my games. Now so far I have gotten along pretty well using GIMP to create all my sprite 2D graphics, but I have actually made no music or sound for any of my games yet. So here I am asking, what tools should I use to get started?

I've done a bit of research and I really like the look of[url="http://www.image-line.com/documents/flstudio.html"] FL Studio[/url] and am considering buying the express edition. However I dont know what else is out there that is simular and more cheaply available. What would you recommend for a guy who is just starting out learning to compose game music?
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Hello,

We've had quite a few threads about that topic, which may be the reason people aren't responding to your question.

Here are links to a few of them:

http://www.gamedev.net/topic/626183-recommended-daw/
http://www.gamedev.net/topic/619460-decisions-dawcontroller/
http://www.gamedev.net/topic/619243-what-software-and-hardware-should-i-get-on-a-tight-budget/

In a nutshell: No one will be able to give you a definite unbiased answer. Check out videos and demos of Cubase, Reaper, FL, Ableton Live, Logic (if you're on a Mac), Presonus Studio One, Samplitude, maybe Pro Tools and whichever DAW I forgot and buy the one you feel will compliment your style and workflow, the one you will be most comfortable with.

All tools I've listed are great tools and they're pretty much all able to do the same things like Audio/MIDI/Video playback, VST/AU hosting, automatization... most of 'em come with synths, EQs/Compressors and modulation effects to get you started. The biggest differences are in the user interface, which is just a matter of taste and what you're used to.

Cheers,
Moritz
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