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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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hupsilardee

Converting a model

3 posts in this topic

Hi everybody. I downloaded this nice 3D model of a sniper rifle off Turbosquid, intending to use it in my game. However, it's in the MAX format and I don't have MAX (Blender fan) so I have no way of reading it [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] . Can somebody please convert it for me, preferably to OBJ or DAE?

[attachment=10070:sniper rifle.zip]
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If no one gets back to you it's possible for you to convert it using the 30 day fully featured trial of 3DS Max. My trials have run out for 2012, and 2013 so I am unable to convert it for you.

Unfortunately, Autodesk FBX Converter 2013 doesn't support MAX as a usable input file format. However, it can import, and convert other file types if you ever need to quickly.

3DS MAX 2013 Unrestricted 30 day trial:

[url="http://usa.autodesk.com/adsk/servlet/download/item?id=19570212&siteID=123112&id=16324410&siteID=123112&s_tnt=36218:1:0"]http://usa.autodesk....s_tnt=36218:1:0[/url]

Here is the FBX converter. It will not convert MAX files though.

Windows x32: [url="http://images.autodesk.com/adsk/files/fbx20132_converter_win.exe"]http://images.autode...nverter_win.exe[/url]

Windows x64: [url="http://images.autodesk.com/adsk/files/fbx20132_converter_win_x64.exe"]http://images.autode...ter_win_x64.exe[/url]

Mac: [url="http://images.autodesk.com/adsk/files/fbx20132_converter_mac.pkg.tgz"]http://images.autode...ter_mac.pkg.tgz[/url]

I'm sorry, if I still had the 3DS Max trial run I'd have it converted instantly for you. Edited by Aerin
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Yeah I already have the FBX converter. Between that and another program called LithUnwrap, which reads pretty much any file format, all my conversion needs are normally met. However the full max program, that's quite a lot to install for just one measly conversion, especially given that it only lasts 30 days. Seeing as it isn't a pressing priority, I'll give this thread another 24 hours before installing the trial. Please, somebody spare 3 minutes to save me 300!
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