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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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erakko

Overload

1 post in this topic

[center][img]http://www.leet.cc/32logo.png[/img][/center]
[b]Idea[/b]
Your objective in the game is to collect points by making the green balls drop to the hole in the middle. Red balls on the other hand will increase the gauge on the left, and when this gets full, the game's over. With blue balls you can decrease this gauge. With yellow balls you can destroy other balls, and with purple balls you can swap the "charge" of a ball from negative to positive and the other way around.


[center][url="http://www.1337upload.net/files/geemu.png"][img]http://www.1337upload.net/thumbnails/geemu.png[/img][/url][/center]

When a ball collides with another, these may combine depending on "charge" and the type of the ball. This however depends completely on the type of the ball. The features of each ball are explained in detail in README.txt file, included in zip-file.

[b]Controls[/b]
Use left and right arrowkeys to change the angle of the highlighted (yellow) ring. With up and down arrowkeys you can change the highlighted ring. With ESC-key you can go to the main menu at any point of the game. You can close the game by pressing ESC-key once more in the main menu.

[b]Scores[/b]
The game has online highscores, which you can see from [url="http://servut.us/erakko/overload_highscores.php"]HERE[/url]. In main menu you can also see the top 5. However, the MySQL-server I use is really slow, so sending and showing the scores may be really slow. Even the startup of the game may be slow for this reason, and it may take some time to even close the game.

[b]Download/Play[/b]
[url="http://gamejolt.com/freeware/games/puzzle/overload/8808/"]http://gamejolt.com/freeware/games/puzzle/overload/8808/[/url]
Works on Windows 7, but I think it should run on XP and Vista as well.

From the above link you can both download the game, and play it straight from the browser. Edited by erakko
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So I joined Game Jolt, and now it's possible to play this straight from the browser. Just click the following link, and from there click "Quick Play". Even though it's just a Windows executable, the site uses Java to run that exe quite nicely.

[url="http://gamejolt.com/freeware/games/puzzle/overload/8808/"]http://gamejolt.com/freeware/games/puzzle/overload/8808/[/url]

Highscores work like they did before, now I'm just thinking if I should implement the Game Jolt highscores and perhaps even trophies...
If possible, please leave a rating for the game (requires registration to the site or signing in using Twitter/Facebook account) and comments - good or bad - are always welcome, even in this thread.
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