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Mouse Info Without DirectInput ?

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Hi guys, I don't want to use DirectInput in my game. Is this the best way to get the mouse delta:

// called every frame

void heartbeat()



I also want to determine if the mouse buttons are depressed. I was thinking of something simple like this:

// gets called when a WM_LBUTTONDOWN message comes in
void OnLButtonDown()

// gets called when a WM_LBUTTONUP message comes in
void OnLButtonUp()

// then in heartbeat() I can just do:


Does all that look right ? Maybe there is a better way ? Thank you.

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