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Ubermeowmix

Looking for a few answers in layman's terms please!

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Right I've got my console window running directx and spinning shapes and models etc, i probably understand less than 50% of it all lol. I am building console text adventure/final fantasy style games to really get stuck into the workings of C++ too. I'll be honest, I'm a bit fed up of trudging through chuff, so I thought I'd ask the community for a kick in the right direction.

1: How do I start loading multiple object references in and creating content as the program is running? And can I create a class to encapsulate say generation of a marine?

2: Does everything need to be initialized when the program is initially run, or can I load it in on the fly?

3: How do binary files work, I've been saving user information like scores etc in .txt files which is obviously poopy, what kind of info can be stored in them?

I would greatly appreciate any feedback you can be bothered to spare.

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[quote name='Ubermeowmix' timestamp='1342890482' post='4961706']
I am building console text adventure/final fantasy style games
[/quote]
2D or 3D?

If 2D then why are you fooling around with models in DirectX?

If 3D then if you really understand less than 50% of a program that spins a shape in a window, you are not ready to write a game. Start with something 2D, use SDL or something like that.

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I've been doing both, gone through the 2D for text reasons, and the 3D up to loading .mdl files plus shaders.

I'm looking for direction to see if I can go down the routes that I've outlined. Whether it's possible or not!

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