Sign in to follow this  

Behavior Trees and A* Pathfinding, Help

This topic is 1974 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I have been working on AI for a game that used behavior trees and an A* pathfinding system. I've run into a problem where the AI wanders around. It seems that the pathfinding isn't responding quick enough to follow a moving player it works fine when the is given the position of the player, but when it can only follow when it can see the player then it just can keep up. What are some solutions to this.

Share this post


Link to post
Share on other sites
This is less a problem of a behaviour tree, but how to track a moving target. There're several solutions, [url="http://www.gamedev.net/blog/786/entry-2087096-pathfinding-hunting/"]here's a simple one[/url].

Share this post


Link to post
Share on other sites

This topic is 1974 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this