Behavior Trees and A* Pathfinding, Help

Started by
0 comments, last by Ashaman73 11 years, 9 months ago
Hello, I have been working on AI for a game that used behavior trees and an A* pathfinding system. I've run into a problem where the AI wanders around. It seems that the pathfinding isn't responding quick enough to follow a moving player it works fine when the is given the position of the player, but when it can only follow when it can see the player then it just can keep up. What are some solutions to this.
Advertisement
This is less a problem of a behaviour tree, but how to track a moving target. There're several solutions, here's a simple one.

This topic is closed to new replies.

Advertisement