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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Exodus111

Game AI, where to start.

10 posts in this topic

Ok so I'm not exactly sitting om my ass here, but in working in games design id like to focus on AI programming.
As I see it any fps/rpg/whatever can be as graphically fantastic or historically rich but is still going to be a boring game if the npc's behave like bread sticks, while a game with basically 4 grey walls and 8 bit graphic with compelling NPC AI is still going to be SOMETHING.

So thats what id like to take a focus my own career at and im wondering if anyone has any ideas or experience in this field and would like to point me in any legitimate directions.

-Exo
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I can certainly point you in the direction to the [url="http://www.gamedev.net/forum/9-artificial-intelligence/"]Artificial Intelligence subforum[/url], where you will probably get better answers from people very experienced in AI (don't repost though, if a mod feels it should be there instead, it will be moved). However I agree that AI is a crucial part of a game, predictable/dumb enemies make for a very boring game indeed.

It's also difficult to get right because even if you get the AI pathfinding right, you still need to fight against technical issues, for instance if your monster can't climb on a rock (a la Skyrim) the player can simply abuse the system by getting on a rock and shooting the monster to death at no risk. Same for monsters too large to go through a door even though they look like they could squeeze through easily, etc...

I'm not exactly well-versed in this field, but I did mess with AI a bit. A good start would probably to be writing an artificial opponent for connect 4 (a classic for minimax algorithms), or perhaps a Pacman AI? Otherwise, a tic-tac-toe opponent is fun too.
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Moved it? Great thanks a lot, i posted it in Beginners because... well im a beginner.

But this forum is awesome, and Ive definitely come to the right place. Thanks for the Book recomends, are they available in E-book?

-Exo
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[quote name='IADaveMark' timestamp='1343396323' post='4963631']
Some of them are. I would suggest that Amazon would be able to answer that question better that us. After all, we would be checking that answer by clicking the link just like you would. *shrug*
[/quote]

In other words... no.

:-(
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[quote name='Exodus111' timestamp='1343504920' post='4964065']
[quote name='IADaveMark' timestamp='1343396323' post='4963631']
Some of them are. I would suggest that Amazon would be able to answer that question better that us. After all, we would be checking that answer by clicking the link just like you would. *shrug*
[/quote]

In other words... no.

:-(
[/quote]

That's not what I said. For example, my book is on Kindle as well as paperback... but as for the others, I wouldn't know without checking -- which is just as easy for you to do.
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[quote name='Exodus111' timestamp='1345218027' post='4970580']
I already did, that's why I asked you. So in other words.... no.

-Exo
[/quote]
Turns out that anything from Cengage is on hold with Kindle for a few weeks. The publisher is renegotiating Kindle pricing with Amazon. Should be back up soon.
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There are plenty of E-book AI programming books available: On Blio E-Reader's marketplace, Dave Mark's book is the third listing... Just saying...
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