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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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justcolorado

Which Flash SDK to use

3 posts in this topic

Hello all

I am an entry level C++ game developer, and I decided I want to switch over to Flash. C++ is awesome, but I love the fact that Flash Games are so easy to share, and I really want to try my hand on a new platform.

Which SDK is the best one to start learning the language. I am completely new to Flash so I am only looking to do some Hello World, and other ridiculously simple programs. But I still want the best development environment that would I could eventually use to develop games. If I have to pay for it, that is not a problem.

Any suggestions would be greatly appreciated [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

C.
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Assuming you mean which IDE not which SDK ... Use FlashDevelop. It's free and works well for people who are approaching Flash from a computer programming background rather than a graphic design background.
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You would use Flex in order to compile for free, and there is an option to automatically download/install it when you install the Flash Develop IDE. You can also compile with the flash authoring software, but I don't recommend that IDE for programming as it's horrible in comparison.

But as the previous poster mentioned, sounds like you are talking about an IDE.

There are a few out there, the free one - Flash Develop is actually a really good IDE and I would definitely recommend it.

Adobe has Flash Builder and there is another one called FDT and neither are free.

There are a few others out there, and I would recommend googling "Actionscript IDE" or something like that. I know there are quite a few, but the ones I suggested are quite popular.
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Just to throw a curve ball, you could also look into Adobe Flash Premium and Adobe Alchemy, which will allow you to develop high-performance Flash applications using C++.

It's free as long as your revenues are below $50k, then they will hammer you for 9% of net revenues above 50k.
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