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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

I bought Wing Commander 1 and 2 on GOG.com!

10 posts in this topic

This should probably be on a blog or something. But I don't care. I finally have WC 1 and 2. For PC! I never played the PC version. Only the SNES version. Ah, the memories.

So what throwback games have you bought lately? Or at all?
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[quote name='Alpha_ProgDes' timestamp='1343001515' post='4962082']
This should probably be on a blog or something. But I don't care. I finally have WC 1 and 2. For PC! I never played the PC version. Only the SNES version. Ah, the memories.

So what throwback games have you bought lately? Or at all?
[/quote]

From gog the old games from my childhood that i've gotten are Red Baron, darklands, Master of Orion 1+2, betrayal at krondor.
From steam i've gotten the x-com collection.

None of the purchases were extremely recent though (i've mostly bought games i missed out on). (i replaced most of my childhood floppy games with gog.com versions quite early, just missing replacements for a few of the old SSI goldbox games (i got the original floppies but some of them are in fairly bad condition after all these years and gog doesn't have those games (yet))
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[quote name='Alpha_ProgDes' timestamp='1343056673' post='4962266']
I got a friend to get River City Ransom on the Wii VC. It's still a kick-ass game.
[/quote]The Scott Pilgrim game is like a love letter to River City Ransom
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[quote name='Alpha_ProgDes' timestamp='1343056673' post='4962266']
I got a friend to get River City Ransom on the Wii VC. It's still a kick-ass game.
[/quote]
Is anyone doing a remake or sequel to River City Ransom?
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GoG has the unupdated version of Dungeon Keeper 2 .... which means it usesa very outdated version of .net, and is extremely unstable, regardless of how it's ran.
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I finally beat the original X-Com (1994) just a couple years back. It's a great game, and astonishingly difficult.

http://en.wikipedia.org/wiki/Star_control_2 is another favorite.
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[quote name='BeanDog' timestamp='1349234646' post='4986261']
I finally beat the original X-Com (1994) just a couple years back. It's a great game, and astonishingly difficult.

[url="http://en.wikipedia.org/wiki/Star_control_2"]http://en.wikipedia..../Star_control_2[/url] is another favorite.
[/quote]

Yeah, i remember how proud i was the first time i beat that game, on the easiest setting :D
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Been going through the Wing Commanders myself, recently. WC2 is a bit difficult to run under DOSBOX, but I did manage to get through WC1 and WC3. Even tried WC1 for the Mega-CD(a hidden gem for the format) and SNES. Quite surprised they got WC:Prophecy on the Gameboy Advance...

Interesting that they were almost about to unleash WC2 for the SNES...but it got cancelled. Using the SFX chip that would have been a great game for the format.
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