Sign in to follow this  
Gl_Terminator

OpenGL How to get rid of sluttering issues when working with 2d in opengl

Recommended Posts

Hello, I have been working with openGL since 2008. A few years ago I had to migrate to DX but I will always have opengl in my heart :). There was a thing I never acomplished when working with opengl. That thing was to make 2D sprites to move across the screen without performance issues. I have tried almost everything, GL_EXT_TEXTURE_RECTANGLE, glu MIP MAPS for NPOT textures, display lists, and anything seemed to work, attached is a sample using texture rectangle. My question is how a 2D opengl programer manages to make a fluid 2D opengl application, what are the tips, etc. I would really appreciate all the help you can give me. I have been programming in 3D for a looong time and that is the only thing I wish to know more.
BTW I have a 3D dev blog wwww.vasilydev.blogspot.com, stop by and take a look.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this