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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cold_heats_.--.

Copying Gameplay

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Hi. I'm wondering if it's legal to copy the gameplay of a classic game, such as Snake.I don't know much about copyright issues.I'm trying to make a clone of it. The main character is not a snake, and he's not looking for food like in the original game.It's body does grow when he collides with the "object of desire " and he is destroyed if he goes out of boundaries or hits its own "tail" or the obstacles.I'm asking because I want to present my project in a contest.It will not be commercial.
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[quote]And ehm second question, so I wont start two threads.[/quote]
The first part of the question would be better suited in Business And Law, while the second one should stay here. It's best to only ask one question per topic, especially when they don't touch on the same domains.

[quote]Hi. I'm wondering if it's legal to copy the gameplay of a classic game, such as Snake.I don't know much about copyright issues.I'm trying to make a clone of it. The main character is not a snake, and he's not looking for food like in the original game.It's body does grow when he collides with the "object of desire " and he is destroyed if he goes out of boundaries or hits its own "tail" or the obstacles.I'm asking because I want to present my project in a contest.It will not be commercial.[/quote]
My understanding is that you would in general be treading on legal fire here, the boundaries between "ripping off game IP" and "reusing original but non-copyrightable gameplay elements" could be very blurry. Fortunately, you are lucky, because the Snake concept itself is not (and cannot be) copyrighted*. So you are free to create your own variant, as long as you don't rip off names, art assets or explicit rules from other snake versions. And to be fair, if it's not going to be commercial, I don't think anybody will reject your game or get you in trouble at the contest, except perhaps overzealous judges. I wouldn't worry about it. After all, if the only reason you are making the game is for the contest, and it is actually copyrighted, it might actually fall under fair use.

* It could, however, be patented, in the USA at least, considering the sad state of the patent system, but I can't find such a patent. Edited by Bacterius
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On the C64 I used to have a game with a growing snake or worm-like creature in a maze. It was in fact even better than that nokia game. On old dos pc's there was even a more similar game named wormi.
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The answer to your frequently-asked biz/legal question (which does not belong here): http://sloperama.com/advice/faq61.htm
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