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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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OpenMW released!

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The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.

A release video by our very own WeirdSexy can be viewed here:

Please review the following:

[b]Known Issues:[/b]
Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable
shaders under [Objects] in the config file.
Inputting player -> addspell -NonExistingSpell- makes the command window throw
“Error in framelistener: object -NonExistingSpell- not found” continuously. It will also prevent
you from moving.

Added Spell Window
Added Alchemy Window
Added support for x.y script sytax
Weapon and spell icons now update to reflect the selected weapon and spell
Added in-game settings window
Launcher now saves user-set renderer settings
Fixed a crash on OSX due to underwater effets
Fixed auto-equipping not working in some cells
Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
Fix for stats review dialog showing all skills and attribute values as 0
Fixes for several crashes
Implemented game modes as a stack to prevent erratic behavior
Added tooltips to class creation dialog
Added support for show/hiding windows by clicking HUD elements
Added support for corect player direction after using a Teleport Door
Added support for selecting objects in the console by clicking them in the scene
Added support the use of = as a synonym for ==
Sped up script object access
Restructured enabling/disabling of objects by script instruction
Integrated ogre.cfg file in settings file
Auto-close windows if a related MW-reference is no longer available
Fix for bonuses in the character creation process

[b]Join us:[/b]
Official Youtube Channel [url="http://www.youtube.com/user/MrOpenMW"]http://www.youtube.com/user/MrOpenMW[/url]
For New Developers: [url="http://wiki.openmw.o...ribution_Wanted"]http://wiki.openmw.o...ribution_Wanted[/url]
OpenMW Homepage: [url="http://openmw.org/"]http://openmw.org/[/url]
IRC: #openmw @ freenode


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The OpenMW team is proud to announce the release of version 0.17.0! Release packages for Ubuntu are now available via our [url="https://launchpad.net/~openmw/+archive/openmw"]Launchpad PPA[/url]. Release packages for other platforms are available on our [url="http://code.google.com/p/openmw/downloads/list"]Download page[/url]. This version introduces a new player control system, potion usage, a Main Menu, and a multitude of fixes and improvements.

Check out our [url="http://www.youtube.com/watch?v=uI0GP2p89rA"]release video[/url].

[b]Known Issues:[/b] [list]
[*]Activating a bed can lock up the game
[*]There is a minor memory leak that will be fixed in 0.18.0

[*]Fixes for physics shapes and dark textures
[*]Fix for character normals
[*]Fix for laggy input on OS X
[*]Added support for objects crossing cell borders
[*]Re-implemented dropping items
[*]Implemented a Main Menu
[*]Implemented Camera Modes and proper Player control
[*]Added support for object rotation and scaling
[*]Fix for NIF material sharing
[*]Implemented potion usage
[*]Implemented skill gain backend
[*]Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
[*]Fix for various crashes and errors
[*]Fixes for memory leaks
[*]Various improvements for console scripts
[*]Various code cleanup and improvements

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