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loop de loop

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It depends on how you model the movement of the plane.

Could be anything from simulating the forces on the wings and rudders of the plane, to simply rotate it around the x axis.

Slightly more helpful addition:

A simple way is to have a direction vector. each frame you add this vector (scaled by velocity) to your position.
To turn, you rotate and renormalize the direction vector.

This way, you can turn in any direction, and to make a loop, just keep turning until you have completed it :) Edited by Olof Hedman

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[quote name='Olof Hedman' timestamp='1343125099' post='4962558']
It depends on how you model the movement of the plane.

Could be anything from simulating the forces on the wings and rudders of the plane, to simply rotate it around the x axis.

Slightly more helpful addition:

A simple way is to have a direction vector. each frame you add this vector (scaled by velocity) to your position.
To turn, you rotate and renormalize the direction vector.

This way, you can turn in any direction, and to make a loop, just keep turning until you have completed it [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

How about a few hand-crafted Bezier curves?

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This topic is 1970 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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