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Bitmap font color in D3D11

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How do I take a white bitmap font texture and modulate it with another color at render time?
I was able to do this in D3D9, but I am unfamiliar with DirectX 11.
Can someone point me in the right direction?

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This topic is 1969 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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