Jump to content
  • Advertisement
Sign in to follow this  
johncmurphy

Bitmap font color in D3D11

This topic is 2212 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I take a white bitmap font texture and modulate it with another color at render time?
I was able to do this in D3D9, but I am unfamiliar with DirectX 11.
Can someone point me in the right direction?

Share this post


Link to post
Share on other sites
Advertisement
Multiply the texture color by some other color in your pixel shader.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!