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Texture blurring

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When i view my texture mapped quad from a very acute angle, the image becomes blurred opposed to when i look at the image directly.

As shown in these 2 images ->
[img]http://oi46.tinypic.com/2yopc37.jpg[/img]
[img]http://oi47.tinypic.com/2ymy4a1.jpg[/img]

I have things tried like GL_NEAREST and other texenvi's but to no change.

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This is a common problem when using mipmapping and linear filtering. You get much better results when enabling [url="http://en.wikipedia.org/wiki/Anisotropic_filtering"]anisotropic filtering[/url], though for the costs of performance.

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Ah ok, i was woundering the name of this problem. I managed to implement it flawlessly and without noticeable performance loss, perhaps because it is a relatively small project.

Also, i saw that game [i]Gnoblins[/i], if you developed that game then i am envious and jelous at the same time.

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