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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AgeOfGames

Medieval Wars 2 [turn-based strategy game]

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Hi,
Ageofgames.net is proud to announce the release of the second episode of [url="http://www.ageofgames.net/en/free-strategy-games/2197-medieval-wars-2.html"]Medieval Wars[/url]!

[center][url="http://imageshack.us/photo/my-images/842/profileheaderimage.jpg/"][img]http://img842.imageshack.us/img842/2563/profileheaderimage.jpg[/img][/url][/center]

[url="http://www.ageofgames.net/en/free-strategy-games/2197-medieval-wars-2.html"]Medieval Wars 2[/url] was created by the indy developer Gian Luca Malagnini and produced by Ageofgames.net

[b]Description[/b]
Medieval Wars 2 is a turn based strategy casual game based on hex maps. Create your hero, choose your combat style and lead your company of mercenaries into the battlefield, fighting on the side of the Lord who will pay more for your services.
Compared to the first Medieval Wars the game has a more advanced combat system and several new units like Swordsmen, Pikemen, Archers, Knights and many others.
Terrains influence the battle's outcome and can affect the line of sight of ranged units. As in the first title, there are ruins, towers, and castles, but we added Cities and others structures like mines, markets, orchards, and wheat fields that will increase your gold income per turn.
You will be able to play the campaign, play in skirmish mode for a quick fun game or create, share and rate maps easily with all the players for many more hours of fun.
The game features deep Historical Campaigns that will be updated on a monthly basis and a fast skirmish mode.
Players will also be able to use a Game Editor to create, share, rate and play endless maps.

[b]Game Features:[/b]
Several Historical Campaigns
Customizable in-game character
Level editor
Unlimited user-created levels
11 different kind of units
15 Achievements

[b]Here is the trailer:[/b]


[center][media]http://www.youtube.com/watch?v=6p1k-88vIQI[/media][/center]

[b]Screenshots:[/b]



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[url="http://imageshack.us/photo/my-images/100/mapcreator.jpg/"][img]http://img100.imageshack.us/img100/5003/mapcreator.jpg[/img][/url][/center]
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[url="http://imageshack.us/photo/my-images/18/screen3kp.jpg/"][img]http://img18.imageshack.us/img18/2340/screen3kp.jpg[/img][/url][/center]


Thanks for your attention!


The [url="http://www.ageofgames.net"]Age of Games[/url] Team
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