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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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StrangeTurtle

Java 2D Collision problems with running applet to test

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hi
I am having collision problems and it stopped my progression in learning java [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]... (ive put it down for a couple of weeks) As it seems to just turn into trial and error as I cant seem to get the results wanted.

I did have the charcter bounce off the wall in the negative velocity and this produced a glitchy very bouncy person
It seems as I solve one symtptom another comes up such as sticking to walls or passing through walls in one direction

the applet can be tried tested here
[url="http://www.strangeturtle.com/JAVA.html"]http://www.strangeturtle.com/JAVA.html[/url]

sprite sheet is here
[url="http://www.strangeturtle.com/spritesheet.gif"]http://www.strangetu...spritesheet.gif[/url]

view the full unglitchy(formatted) source code here
[url="http://www.strangeturtle.com/Strange61112.java"]http://www.strangetu...range61112.java[/url]

Ive also attached the current glitchy version which has jumping in it.( just unzip and run the strange61112html.html)
i dont know where the problems are if they are in key released/pressed or in plymove or all of the above.

my goals were to have stable jumping and walking of course any hints in the right direction would be appreciated so i can move forward with other game features.

thanks!

edit: In an effort to increase replys:) all good replys that directly result in me solving the jumping collision glitches I will provide advertising link/picture on my web page to a link of your choice for atleast a year or more. Edited by StrangeTurtle
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