[spoiler]
/* mutators */
void AddLevel (short alteration);
void AddHealth (short alteration);
void AddExP (short alteration);
void AddKeys (short alteration);
void AddTorches(short alteration);
void AddGems (short alteration);
void SetFacing (short alteration);
void SetExP (short alteration);
void SetPosX (short alteration);
void SetPosY (short alteration);
void SetIsHurt (short posX, short posY, bool isBoss);
void SetInFort (bool alteration);
void SetInShop (bool alteration);
void SetInSpace (bool alteration);
void SetFasT (bool alteration);
void SetGoldWhale(bool alteration);
void SetWin ();
void SetmFufni();
void SetName ();
/* accessors */
short GetLevel();
short GetHealth();
short GetExP();
short GetKeys();
short GetTorches();
short GetGems();
string GetName();
short GetFacing();
short GetPosX();
short GetPosY();
bool GetTorch();
short GetTorchX();
short GetTorchY();
char GetInFront();
bool GetInFort();
bool GetInShop();
bool GetInSpace();
bool GetFasT();
bool GetIsHurt();
bool GetSetting();
bool GetWin();
COORD GetPos();
[/spoiler]I'm running out of stuff to name these things, and sometimes I have to work around just naming it something I think is clear enough.