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wavecraftproject

Composer searching for games sequences to score for obtaining critical feedback

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Hi my name is Emiliano is a professional composer and sound design based in Rome, Italy. I have read the previous posts and discussion all agree that music for a video game should also be evaluated according to its functionality in relation to the context of play. I wanted propose to someone of you to post some game sequences so that I can score it in order to successively obtain some feedbacks about my work. I think this is the best way to build a supportive environment for growth and technical work. Are you agree?
Thanks

Emiliano Imondi - Composer - www.wavecraftproject.com

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Love the news theme :)
You might want to cleanup that english a bit though as there's a few errors in there that makes it hard to understand.

Also, my 2 cents, as an audio designer, you should really target products that are nearing completion. They may be hard to find if you just toss this post on a forums. Rather, you should lurk project development threads and target specific people your could PM to contact them.

Good luck!

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[quote name='wavecraftproject' timestamp='1343409747' post='4963706']
I wanted propose to someone of you to post some game sequences so that I can score it in order to successively obtain some feedbacks about my work. I think this is the best way to build a supportive environment for growth and technical work.
[/quote]

Instead of asking a forum to provide game sequenes why not capture some footage on your own and score that to test your ability and methods as a video game composer. That way you'll have material faster and be able to test your skills more often without waiting for a team to provide you with game sequences.

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I rather enjoy your music, very well done and it has a nice tone. Would be interesting to see what you did with a title screen or maybe a game trailer. For sure! I am a far distance from such things but when I am close I will hit you up and see if you are still interested. Great job so far though.

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