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DirectX 10 3D collision detection

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I need a simple way to detect collisions in 3D space.I know that DirectX has something for that,but I just don't wanna use it.I would appreciate something very basic and well documented,maybe some samples would be perfect.

If anybody has any ideea about something like that,do tell!

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Collision detection is not related to DirectX 10 (or any other rendering API).
Firstly, you should post in the [url="http://www.gamedev.net/forum/20-math-and-physics/"]appropriate section[/url].

Secondly, I recommend [url="http://realtimecollisiondetection.net/"]Real-Time Collision Detection[/url].


L. Spiro

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