Jump to content
  • Advertisement
Sign in to follow this  
noatom

DirectX 10 3D collision detection

This topic is 2184 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need a simple way to detect collisions in 3D space.I know that DirectX has something for that,but I just don't wanna use it.I would appreciate something very basic and well documented,maybe some samples would be perfect.

If anybody has any ideea about something like that,do tell!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!