I need a simple way to detect collisions in 3D space.I know that DirectX has something for that,but I just don't wanna use it.I would appreciate something very basic and well documented,maybe some samples would be perfect.
If anybody has any ideea about something like that,do tell!
DirectX 10 3D collision detection
Collision detection is not related to DirectX 10 (or any other rendering API).
Firstly, you should post in the appropriate section.
Secondly, I recommend Real-Time Collision Detection.
L. Spiro
Firstly, you should post in the appropriate section.
Secondly, I recommend Real-Time Collision Detection.
L. Spiro
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