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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ZackyZack

I want to make video games.

3 posts in this topic

So, I want to learn how to make video games. I do have knowledge of Java. You know, classes, methods, if statements, etc. But, I want to learn how to make the code be for a game. I've made some simple text applications, but I want to make a game. Not the-best-thing-in-the-world, just a simple game, like a Tetris Clone, or a platformer.
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It seems that you want to focus on programming. If you already know the basics, then I would focus on getting as much practice in and really enforcing your software architecture skills. You should learn new paradigms and work on creating modular, reusable, simple, and clean code that works. Start small, and build on top of what you've previously created.

Search for things like the subscriber/observer patterns, MVC architecture, entity system architectures, and so on... This should point you in the right direction.

Try the "Thinking in Patterns with Java" by Bruce Eckel.
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you mentioned making a Tetris clone.

I was once in the same position as you and with Java I stared with Slick2d.

Here is the slick site
http://slick.cokeandcode.com/

you will need slick2d and Light weight java game library (lwjgl)

There are many tutorials on there site but one for tetris is.
http://slick.cokeandcode.com/wiki/doku.php?id=02_-_slickblocks

It sounds like you know all the basics as french_hustler says. But at first I would say follow tutorials and read what they say, and type it out (even if you don't understand whats going on)
after the game is working, try to work out bits of code you don't get, things like commenting out the code to see what's going on, or try changing code to mess about with it.

Once you understand what's going on, try to make your own really simple basic game. Slick is good because it handles the game loop for you and you don't have to worry too much about double buffering or flipping.

If you do decide to take this approach and want some help. I'm happy to assist if you have any questions.
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