Terraria Game Engine

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3 comments, last by M6dEEp 11 years, 8 months ago
I was just curious if anyone knew what language(s) was(were) used in the process of making the 2D platformer Terraria. Also what libraries where used to make the game engine? Just looking for some information on how to game was made.
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I believe it's C#/XNA, probably without any higher-level framework. Why do you ask?

- Jason Astle-Adams

It's C# and XNA 4.0, no other frameworks of any kind. No scripting. No data files. Everything is hardcoded into the EXE except for art and sound content.
It's even in the Terraria FAQ:

What programing language is Terraria created in?
C# in the XNA Game Studio.
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My Gamedev Journal: 2D Game Making, the Easy Way

---(Old Blog, still has good info): 2dGameMaking
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"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)

If you get a program like ILSpy or .Net Reflector, you can actually decompile it and view the code. They didn't bother obfuscating it.. pretty ballsy.

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