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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ptbcomposer

Way of the Sax: An Interactive Graphic Novel

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Our [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Kickstarter[/url]campaign is almost over and we need more backers!! Please help if you can. The rewards are great. If we don't reach our measly $500 goal, we get nothing! And all those poor people who already pledged don't get any rewards. There are plenty of pledge levels, starting at $1 and going all the way to $50 that guarantees you a cameo in the comic (only one cameo spot left) or a personal jazz performance by me on Skype video. So if you'd like to show your support and get some cool rewards, check out [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Way of the Sax on Kickstarter[/url].
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Hi. I'm happy to announce that production is well under way on my epic interactive graphic novel. Thanks to the power of Construct 2, which codes entirely in HTML5, the project will have music, unlockable items that give more background on the story, extra scenes, multiple endings, minigames, and a menu and save system.

I will be writing the story and music as well as programming the comic. Dave Gardner will be the artist.

Please like my facebook page to keep up to date with the progress of the comic. I will occasionally be posting pics and audio samples as the thing comes together. You can also check out the work-in-progress of the Construct 2 programming of the first chapter.

Thanks!

[url="http://Way%20of%20the%20Sax%20on%20Kickstarter"]Way of the Sax on Kickstarter[/url]

[url="http://www.facebook.com/wayofthesax"]http://www.facebook.com/wayofthesax[/url]

[url="https://twitter.com/WayoftheSax"]@WayoftheSax[/url]

[url="http://wayofthesax.com/wip/"]Work-in-Progress[/url]

[url="http://wayofthesax.com/wip/rhythmminigame/"]Minigame[/url] (DDR style) Edited by ptbcomposer
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Hey guys. A few updates. The main theme is completed (see below)! Also, I've created a Kickstarter project and anyone who contributes a little dough to the project gets at least their name in the credits. There are several ways to support the project, from the lowest pledge level that guarantees free access to Way of the Sax and your name in the credits all the way to the highest that guarantees you a cameo in the comic! Other rewards for donating include a complete original soundtrack signed by me, the composer, and original artwork signed by Dave Gardiner, the artist.The goal is $500 which covers the cost of production including paying the artist. If you like the project and want to be a part of it, I'd appreciate your support. Thanks.

Kickstarter
[url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]http://www.kickstart...e-graphic-novel[/url]

Main Theme
[media]http://www.philipcomposer.com/comic/music/Main%20Theme.mp3[/media]
(that's me on the saxophone as well...)
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A $1 pledge amount has been added for all you cheapskates!

[url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel[/url]
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You can now follow Way of the Sax on Twitter!

[url="http://twitter.com/wayofthesax"]@WayoftheSax[/url]
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Updated [url="http://www.philipcomposer.com/comic"]http://www.philipcomposer.com/comic[/url] with a few new images and some sound effects and music. Keep in mind this is the early stages of development!

Also, don't forget to support [i]Way of the Sax[/i] on [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Kickstarter[/url]!
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Our [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Kickstarter [/url]campaign is almost over and we need more backers!! Please help if you can. The rewards are great. If we don't reach our measly $500 goal, we get nothing! And all those poor people who already pledged don't get any rewards. There are plenty of pledge levels, starting at $1 and going all the way to $50 that guarantees you a cameo in the comic (only one cameo spot left) or a personal jazz performance by me on Skype video. So if you'd like to show your support and get some cool rewards, check out [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Way of the Sax on Kickstarter[/url].
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