Sign in to follow this  

Client side prediction from the Networking Example

Recommended Posts

Hey there!

I am trying to setup an authoritative server setup with client prediction for my fps game.

I am using the GraduallyStateUpdate.cs from the Networking Example. Overall it´s working but I the camera is jerking all the time, because the script does error correction nearly every frame.

This is really weird since both, the Server and the Client, run on the same computer...

Does anyone knows how to solve this issue?

I already tried to manipulate the parameters of the script but that doesnt change anything...

Thanks in advance!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this