Jump to content
  • Advertisement
Sign in to follow this  
Florian22222

Client side prediction from the Networking Example

This topic is 2212 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey there!


I am trying to setup an authoritative server setup with client prediction for my fps game.

I am using the GraduallyStateUpdate.cs from the Networking Example. Overall it´s working but I the camera is jerking all the time, because the script does error correction nearly every frame.

This is really weird since both, the Server and the Client, run on the same computer...


Does anyone knows how to solve this issue?

I already tried to manipulate the parameters of the script but that doesnt change anything...


Thanks in advance!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!