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Warsow 1.0 released (with Angelscript being the key component)

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Hey Andreas,

just wanted to let you know that we have recently release version 1.0 of the first person shooter Warsow (after 7 years in beta), which uses AngelScript for gametype and UI scripting. For UI we have also used middleware library called libRocket, which handles XHTML/CSS layout and presentation, and Angelscript is utilized for DOM manipulation, events and other stuff which normally Javascript would do in a browser.

All in all, thank you Anreas for your hard work!

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Congratulations on the new release.

You were one of the early adopters of AngelScript. I truly appreciate the confiance that you trusted in my lib back then, and I am pleased to see you stayed with me all this time. :D

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[quote name='_Vicious_' timestamp='1343508045' post='4964090']
Hey Andreas,

just wanted to let you know that we have recently release version 1.0 of the first person shooter Warsow (after 7 years in beta), which uses AngelScript for gametype and UI scripting. For UI we have also used middleware library called libRocket, which handles XHTML/CSS layout and presentation, and Angelscript is utilized for DOM manipulation, events and other stuff which normally Javascript would do in a browser.
[/quote]

I didn't realize Warsow was in beta that whole time :|

Congrats on the release :)

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Thanks! I recommend looking into our UI code, just to see how awesome Angelscript in a rather unusual environment :D The binding code is terrifying though :)

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congrats.

i was thinking integration libRocket too. i did not want to code in python, also didnt want python+boost.python in my game .
binding it to angelscript proved to be very challenging and time consuming.

i switched to berkelium.
but i may give a librocket a second chance given that it is proven to be possible to bind it with angelscript

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