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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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green1233

Browser Based Games.

5 posts in this topic

So ive decided to create video games and want to start by making a browser based game. I am currently learning Java and HTML5. I was wondering if this is all i needed to learn how to do in order to create the game.
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Java or Javascript? Yeah that's all that's really necessary. But yeah you can easily make a game with just HTML5's canvas and Javascript. Or if you meant Java then yes, that has an applet you can use with many ways to make a game. Anything more would depends on the game and your requirements. You left your question kind of open ended. Edited by Sirisian
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You may also want to take a look at CSS3 and some of the cool things that you can do.
You also need to be very aware of the fact that this is a relatively new, up and coming thing - so there are still challenges like: audio, browser compatibility, and input (gamepad), etc.
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A browser that supports HTML5 (Chrome is a good choice) and a text editor are all you NEED.

It's nice to also have:[list]
[*]A decent image editing application (I like [url="http://www.getpaint.net/download.html"]paint.net[/url]. It's free of charge.)
[*]A good debugger (Chrome's got this built-in)
[*]The internet. You'll be doing a lot of search for information on JavaScript and the Canvas programming interface.
[*]Example code. I think someone on this site has written a tutorial on HTML5 and Canvas game programming, but I don't remember who or how to find the tutorials. They could be in the tutorials section of gdnet, but I didn't look.
[*]A friend who knows how to do this sort of thing already.
[*]An idea for a simple game you want to create. Don't try to do World of Warcraft as your first project. Don't even try to do Zelda as your first project. Something like Whac-a-mole would be a good start. You can start with very primitive graphics, the AI is simple (Is it time to pop another mole out?), mouse interaction, keeping score, etc.
[/list] Edited by smr
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If you're planning to learn C#, you can also use [url="http://www.microsoft.com/silverlight/what-is-silverlight/"]Silverlight[/url]. With its extensive library, it may be quite useful for developing more complex projects. Edited by Vodahmin
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If looking for some easy sample source code... you can also look at my page, where I have a sample pac-steve game that I used to teach the into web programming course at my school. If I recall right I used JavaScript prototypes so it won't run in most default mobile browsers but the prototypes can be removed fairly easy to make it purely procedural. Biggest problem to watch out for as already mentioned are things like timing... there are no high-resolution timers and it is a challenge to get most mobile browser games to perform equally on different browsers running on different systems. Sound is also a challenge; back when I wrote pac-steve, the audio was so choppy I had to remove it (don't know how it is now a year later though).

[url="http://www.calstatela.edu/faculty/semory/"]Pac-Steve[/url] Edited by yadango
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