Sign in to follow this  

Collada animation loading with DirectX

This topic is 1961 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi , everyone !
Now i have a problem with loading collada animation loading in DirectX! I have read the tutorial from thecansin.com
The tutorial is good and i run the animation application and it works ok!
But i use my .dae ( i convert it in maya) , it can't work! (but i seems ok in the assimpViewer) i wonder why?
Here is the app(include the sample .dae and my own .dae) .
I hope someone can help me. I have confused for so long!
Thanks for any reply!

Share this post


Link to post
Share on other sites
In collada there are often several ways to describe the same property with different syntax, i.e. the bone orientation, you can export a single matrix or several single node [i]commands [/i]like translate,rotate,scale.

Your tool needs to support both versions to work with all export [i]styles[/i]. I would guess that there are differences in the bone orientation style, best to compare the nodes of library_visual_scenes in both files.

Share this post


Link to post
Share on other sites

This topic is 1961 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this