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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NitroNbg

error lnk1104

4 posts in this topic

Hi everybody.
I've started learning game development from directxtutorial and I've ran into error lnk1104: cannot open file 'd3dx11.lib' error.
I'm using Visual Studio 11 Beta and Win7 x64. I've compared, and eventually copy/pasted the code from the website but the error doesn't change, let alone, solve itself.
P.S. I've added the SDK directories to the VC++ Directories as well as Additional Dependencies list, but nothing changes. Thanks in advance Edited by NitroNbg
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This might sound trivial/stupid/offensive but I still have to ask.
Have you downloaded and install DirectX SDK? Have you added [i]DirectX SDK\lib\x86 [/i]to linker's [i]Aditional Library Directories[/i]?

If you are using Visual Studio 11 Beta without DirectX SDK, then d3dx11 library doesn't exist, it was deprecated. You'll have to write texture loading yourself, compile shaders manually or through VS, and do yourself whatever other features d3dx11 provided.

P.S. It's called Visual Studio 2012 now, old version was 11, you might need to update.
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Yes I've added both x86 and x64 directories to the additional dependencies. And the SDK I downloaded is June 2010, but I don't recall there's any newer SDK published. Thanks about the info for the VS, I might upload it, though I don't want to.
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Just to be sure ... have you double-checked that you do indeed have the required lib on your machine in an appropriate location?
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I'm not sure but link the debug library to see if it works "d3dx9d.lib". And ensure that you include the Lib and Include path of DX SDK after all of the included libraries such as Windows SDK.
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