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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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bluekillersmurf

i'm new and i need some serious help

3 posts in this topic

Hi all,

i have been looking into making my own command and conquer style pc game, but i have some serious issues not know where to start. I have looked through the beginners section and there is alot of useful information but i don't know how relevant to me it is. I don't know what software to start using or even the language to use. I am sure that i'm missing loads of stuff so if you would like to know more ask me and i will give as much info as possible.

many thanks


bluekillerssmurf
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[quote name='bluekillersmurf' timestamp='1343598384' post='4964319']
1. I have looked through the beginners section and there is alot of useful information but i don't know how relevant to me it is.
2. I don't know what software to start using or even the language to use.
[/quote]
1. It's all relevant to you. Why do you think that the advice given to everyone is not relevant to you?
2. The beginners section doesn't tell you that? Really? Then read these:
http://www.gamedev.net/index.php?app=forums&module=forums&section=rules&f=31
http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx
http://www.sloperama.com/advice/lesson56.htm
First, learn how to program, or start by using a "game maker" program. After you've done a whole lotta learning, then you should be able to make your game.
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The only reason why i thought its not relevant to me as i have no idea what its all about, but your right. Once i have done my learning it will come all into place.

Thank you for replying and giving me the links to start off with :)
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As far as relevance, I would ask the following questions:
[list]
[*]Is it relevant to the type of role you want? e.g. if you want to be an artist go light on the programmer topics. But if you do want to focus on one particular role, you need others to perform the other roles.
[*]Is it relevant to the type of game you want to make? e.g. some content is only relevant for 3d, or for physics-based games. But most of the stuff goes across genres, e.g. the game loop, game design, etc.
[*]Otherwise, it's relevant [i]because[/i] you don't understand it. If you don't understand something important, that's what you need to dig into learning, although the particular topic may or may not be too advanced at your current level of understanding.
[/list]
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