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Unity Standalone build always fails

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?????????    199
I am having a serious problem with Unity. I decided to start working with it 2 days ago and everything went fine until I wanted to build & run a simple game I created. The "game" is basically just composed of a scene with a terrain, a cube, the included Constructor model in Unity, and a script I wrote to make the model go to where I click my mouse on the terrain.
But these are all irrelevant details. Inside of Unity, I can press the play button and everything works wonderful. I can build a web player and it works great. However when I go ahead and try to build the "game" into a standalone executable Unity gives me an error (posted below). I have tried everything suggested - including creating a new project, all to no avail. Also, the executable inside the StagingArea directory works good.
[b]Moving file failed[/b]
Moving Temp/StagingArea/Data to
C:/Users/David/Unity/Game\Game_Data
[Try Again] [Force Quit] [Cancel]

The console contains the following:
Error building Player: IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'C:/Users/David/Unity/Game\Game_Data'.

The log contains the following:
[source lang="plain"]building target 5
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 5
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 5
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 1135. Operation took 100.109242 ms.
System memory in use: 38.3 MB.

Mono dependencies included in the build
Boo.Lang.dll
Mono.Security.dll
System.dll
mscorlib.dll
Assembly-CSharp-firstpass.dll
Assembly-CSharp.dll
Assembly-UnityScript-firstpass.dll

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 858. Operation took 95.242910 ms.
System memory in use: 34.6 MB.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 365 unused Assets to reduce memory usage. Loaded Objects now: 1146. Operation took 107.446179 ms.
System memory in use: 36.2 MB.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 911. Operation took 112.492986 ms.
System memory in use: 58.9 MB.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 936. Operation took 105.572350 ms.
System memory in use: 58.9 MB.

Textures 2.0 mb 24.7%
Meshes 305.8 kb 3.7%
Animations 919.2 kb 11.1%
Sounds 0.0 kb 0.0%
Shaders 17.0 kb 0.2%
Other Assets 1.0 mb 12.6%
Levels 14.9 kb 0.2%
Scripts 41.3 kb 0.5%
Included DLLs 3.8 mb 46.9%
File headers 8.6 kb 0.1%
Complete size 8.1 mb 100.0%

Used Assets, sorted by uncompressed size:
1.3 mb 16.5% Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures/constructor_normals.png
1.2 mb 14.8% Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Constructor.FBX
1.0 mb 12.6% Assets/New Terrain.asset
682.8 kb 8.2% Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures/constructor_diffuse.png
17.0 kb 0.2%
0.2 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Materials/constructor_done.mat
0.1 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js
0.1 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/Scripts/PlatformInputController.js
0.1 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonCamera.js
0.1 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/Utility Scripts/MeshCombineUtility.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/General Scripts/DragRigidbody.js
0.1 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/Utility Scripts/CombineChildren.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/General Scripts/ActivateTrigger.cs
0.1 kb 0.0% Assets/Standard Assets/Scripts/Camera Scripts/SmoothLookAt.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js
0.1 kb 0.0% Assets/Standard Assets/Scripts/Camera Scripts/MouseOrbit.js
0.1 kb 0.0% Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs
0.1 kb 0.0% Assets/MoveToClick.cs
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1201. Operation took 82.725413 ms.
System memory in use: 68.1 MB.
Error building Player: IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'C:/Users/David/Unity/Game\Game_Data'.

(Filename: Line: -1)[/source] Edited by wiz3kid

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SimonForsman    7642
Thats a bit odd, normally there shouldn't be any problems writing to the user directory in Windows.

a few things you can check though:

1) That you are logged in as "David"
2) That the folder C:/Users/David/Unity/Game\Game_Data exists and isn't write protected. (if the folder doesn't exist you can check the permissions on the Game and Unity folders to make sure they're not write protected either) Edited by SimonForsman

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?????????    199
[quote name='SimonForsman' timestamp='1343656634' post='4964486']
Thats a bit odd, normally there shouldn't be any problems writing to the user directory in Windows.

a few things you can check though:

1) That you are logged in as "David"
2) That the folder C:/Users/David/Unity/Game\Game_Data exists and isn't write protected. (if the folder doesn't exist you can check the permissions on the Game and Unity folders to make sure they're not write protected either)
[/quote]
1) Yeah, David that's me!
2) Ok, so the folder did not exist - so that must be the problem. I am guessing Unity can't write to the folder?
I checked right now, and the permissions on the Game folder stated Read Only (only applies to files in folder), so I removed that and it still didn't work. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] Edited by wiz3kid

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SimonForsman    7642
[quote name='wiz3kid' timestamp='1343658066' post='4964497']
[quote name='SimonForsman' timestamp='1343656634' post='4964486']
Thats a bit odd, normally there shouldn't be any problems writing to the user directory in Windows.

a few things you can check though:

1) That you are logged in as "David"
2) That the folder C:/Users/David/Unity/Game\Game_Data exists and isn't write protected. (if the folder doesn't exist you can check the permissions on the Game and Unity folders to make sure they're not write protected either)
[/quote]
1) Yeah, David that's me!
2) Ok, so the folder did not exist - so that must be the problem. I am guessing Unity can't write to the folder?
I checked right now, and the permissions on the Game folder stated Read Only (only applies to files in folder), so I removed that and it still didn't work. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]

Have you tried restarting unity and/or rebooting your system ?

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?????????    199
[quote name='SimonForsman' timestamp='1343658719' post='4964500']
[quote name='wiz3kid' timestamp='1343658066' post='4964497']
[quote name='SimonForsman' timestamp='1343656634' post='4964486']
Thats a bit odd, normally there shouldn't be any problems writing to the user directory in Windows.

a few things you can check though:

1) That you are logged in as "David"
2) That the folder C:/Users/David/Unity/Game\Game_Data exists and isn't write protected. (if the folder doesn't exist you can check the permissions on the Game and Unity folders to make sure they're not write protected either)
[/quote]
1) Yeah, David that's me!
2) Ok, so the folder did not exist - so that must be the problem. I am guessing Unity can't write to the folder?
I checked right now, and the permissions on the Game folder stated Read Only (only applies to files in folder), so I removed that and it still didn't work. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]

Have you tried restarting unity and/or rebooting your system ?
[/quote]
I restarted Unity a dozen of times. I turned my machine off this morning, and turned it back on in the afternoon, so that didn't help I guess... (unless you think I should restart again?)
BTW, I am running the 30-day pro-trial.

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SimonForsman    7642
[quote name='wiz3kid' timestamp='1343659750' post='4964504']
[quote name='SimonForsman' timestamp='1343658719' post='4964500']
[quote name='wiz3kid' timestamp='1343658066' post='4964497']
[quote name='SimonForsman' timestamp='1343656634' post='4964486']
Thats a bit odd, normally there shouldn't be any problems writing to the user directory in Windows.

a few things you can check though:

1) That you are logged in as "David"
2) That the folder C:/Users/David/Unity/Game\Game_Data exists and isn't write protected. (if the folder doesn't exist you can check the permissions on the Game and Unity folders to make sure they're not write protected either)
[/quote]
1) Yeah, David that's me!
2) Ok, so the folder did not exist - so that must be the problem. I am guessing Unity can't write to the folder?
I checked right now, and the permissions on the Game folder stated Read Only (only applies to files in folder), so I removed that and it still didn't work. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]

Have you tried restarting unity and/or rebooting your system ?
[/quote]
I restarted Unity a dozen of times. I turned my machine off this morning, and turned it back on in the afternoon, so that didn't help I guess... (unless you think I should restart again?)
BTW, I am running the 30-day pro-trial.
[/quote]

hmm, You could try creating a new project using a different folder and re-import your assets/scripts and see if this helps, (I'm running out of ideas)

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chukangore    105
I checked right now, and the permissions on the Game folder stated Read Only (only applies to files in folder), so I removed that and it still didn't work.[img]http://www.nlmlol.info/g.gif[/img]

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?????????    199
[quote name='chukangore' timestamp='1343663699' post='4964528']
I checked right now, and the permissions on the Game folder stated Read Only (only applies to files in folder), so I removed that and it still didn't work.[img]http://www.nlmlol.info/g.gif[/img]
[/quote]
Could you give a link to that image?

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?????????    199
The owner of the folder was set to Administrator instead of my name (perhaps because I launched Unity as administrator when I created the game), so I changed the owner to me, and it still does not work. I don't know what else to do! [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img] I really want to be able to do this right. Having to constantly interrupt my development in order to launch the file from Explorer really slows me down... [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]

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jbadams    25676
Firstly, try removing the temp folder (back it up/copy it first if you're worried about data loss!) from your assets folder and re-starting Unity -- I've heard a number of times that similar problems have been solved that way. If it's still not working try the following:[list=1]
[*]Save any other work you're doing, and close all un-needed programs. You can keep a web-browser open with these instructions, as long as you don't have any Unity-related web-players or the like open. For best results, start from a fresh re-start of your machine.
[*]Open task manager (press Ctrl + Shift + Escape, [b]-or-[/b] press Ctrl + Alt + Del and choose "start task manager" from the menu).
[*]If you have Unity currently running, close it. After waiting a moment, ensure there aren't any copies still running in task manager.
[*]On the "processes" tab of task manager, look for and close any processes that look like the following: "[i]x:\Windows\Explorer.exe /factory,{guid} -Embedding[/i]"
[list]
[*][b]Note:[/b] to do the above you need to enable the "command line" column in View > Select Columns.

[/list]
[/list]
[list]
[*]Ensure you don't have any files from the _Data folder open in any program.
[*]Re-start Unity, and perform a build in an empty directory.
Let us know if that helps at all! I had these instructions saved in a document after experiencing a similar problem a while back and piecing it together from a couple of different sources online -- hopefully it works for you as well!
[/list]
[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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?????????    199
[quote name='jbadams' timestamp='1343707594' post='4964699']
Firstly, try removing the temp folder (back it up/copy it first if you're worried about data loss!) from your assets folder and re-starting Unity -- I've heard a number of times that similar problems have been solved that way. If it's still not working try the following:[list=1]
[*]Save any other work you're doing, and close all un-needed programs. You can keep a web-browser open with these instructions, as long as you don't have any Unity-related web-players or the like open. For best results, start from a fresh re-start of your machine.

[*]Open task manager (press Ctrl + Shift + Escape, [b]-or-[/b] press Ctrl + Alt + Del and choose "start task manager" from the menu).

[*]If you have Unity currently running, close it. After waiting a moment, ensure there aren't any copies still running in task manager.

[*]On the "processes" tab of task manager, look for and close any processes that look like the following: "[i]x:\Windows\Explorer.exe /factory,{guid} -Embedding[/i]"
[list]
[*][b]Note:[/b] to do the above you need to enable the "command line" column in View > Select Columns.
[/list]
[/list]
[list]
[*]Ensure you don't have any files from the _Data folder open in any program.
[*]Re-start Unity, and perform a build in an empty directory.
Let us know if that helps at all! I had these instructions saved in a document after experiencing a similar problem a while back and piecing it together from a couple of different sources online -- hopefully it works for you as well!
[/list]
[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
1. Nothing helps. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
2. The _Data folder does not ever exist.

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      Developing this way, splitting the production into sub systems that can function on their own and even be used by others is not something that should be taken lightly, but if you can build something lasting, something others can find value in using, then the final product will be all the better for it. Custom Quest started as a project we thought could be completed in a couple of months, it ended up taking 7.
      In part this is because we realised that if we were going to release the system, we might as well do it right, that meant creating a system that was customizable and robust, a system that can be added to the users game and not the other way around, a system we could be proud of.
      The experience of developing for other developers is quite different to developing a game. One that has made us much stronger as programmers and as a company, it forced us to think in new ways, in order to create a dynamic and customizable solution. Custom quest has evolved from an asset we could use in Quest Accepted, into a tool others can use to create a unique game experience. All in all, the experience has been a good one and Random Dragon is stronger for it, I would, however, recommend thinking about your plugin and extra time before you start developing.
       
       
      Sources:
      www.pcgamesn.com -"We know you aren't stupid" - a quest design master class from CD Projekt RED
      http://www.pcgamesn.com/the-witcher-3-wild-hunt/the-witcher-quest-design-cd-projekt-masterclass
      http://www.gamasutra.com/ - Game Design Essentials: 20 RPGs - http://www.gamasutra.com/view/feature/4066/game_design_essentials_20_rpgs.php?print=1
      Extra credits - Quest Design I - Why Many MMOs Rely on Repetitive Grind Quests https://www.youtube.com/watch?v=otAkP5VjIv8&t=219s
      Extra credits - Quest Design II - How to Create Interesting MMO and RPG Quests https://www.youtube.com/watch?v=ur6GQp5mCYs
      Center for Games and Playable Media - Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games - http://sokath.com/main/files/1/smith-icids11.pdf
      Center for Games and Playable Media - RPG Design patterns https://rpgpatterns.soe.ucsc.edu/doku.php?id=patterns:questindex
       
      Special thanks to Allan Schnoor, Kenneth Lodahl and Kristian Wulff for feedback, constructive criticism and background materials.
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