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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Zido_Z

Using Socket Communications

4 posts in this topic

Hey, guys. I'm going to be undertaking a job soon, hopefully, that is going to require the development of a 3D simulation for use on Windows, Linux, and maybe on the web. I have one key issue, however, that I need to tackle, mainly because I'm a C++ user, but decided Java will be a better language for this task for web integration if the client wishes.

[i]The input file methods shall be written as a separate module to facilitate the replacement of the satellite type, satellite location, and thrust information files with socket communications[/i]

How exactly would I go about this? I understand the network syntax for this, but does this mean that i have to make a separate Java application alongside the main one that allows changing of these parameters? It's likely something I would do in C++, but considering I haven't done much network-related applications for a long time, I'm trying to gauge the difficulty of this task. Personally, I think it's as simple as sending a data file over the net for the application to read and update its own file, but I can use an expert opinion. Edited by Zido_Z
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There's really not enough context to go on here. That sentence could be interpreted in a number of different ways.

I would recommend seeking clarification from your employer/client.
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Yes, I was thinking the same thing, Apoch. I'll probably end up doing that. I just wanted to see if anyone had enough experience with java to get an idea so I could prepare beforehand.
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Java is a type-less laguage, be aware. (a friend of mine said "it would be cool if it was not so unstable,... he is a big unix java fan!")
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