I'm making a small mini-game using WPF; this game involves a spinning wheel.
My initial hope was to fire a beep sound after every n degrees of rotation, but the application was choking on the sound.
My 2nd approach was to play a single file that beeps at a constant interval until the wheel slows down enough so that the individual sounds can come through,
I've been using MediaElement, and my question is, is there a higher performance sound class that would allow me to fire sounds off at a higher rate? Obviously I'm not going to be able to fire off 100 times a second, but I'd like something that hinders me the least.
Thanks