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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TheGoldenGoblinofthe4thAge

Looking for the game engine.

7 posts in this topic

I'm looking for the best C++ based 2d game engine for huge scale rts, which preferably supporting vector based moving.

I'm waiting for your propositions.

Anyway, thanks for your help.
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[url="http://lmgtfy.com/?q=Best+2D+engine+for+RTS"]Here is what you're looking for[/url].

After you've taken a look at that, remember that focused questions such as "what are the benefits of engine A vs. B" is always better than "please do my research for me." With that said, there is no way other people can tell you the best engine for your particular project. Programming experience varies widely from person to person, as do all the features of an engine. Since nobody has used all the different engines available, the best you'll be able to get is "this worked well for me", which is still meaningless to you.

My advice is to follow the above link, compare features between the engines you find, and make a decision based on that. But of course, feel free to ask targeted questions about which features you should be looking for in a good engine. That's a different question entirely.
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In fact i was looking for the game engine for a few day's, and i'm still not sure which is best, so i decided to ask on this forum for advice from people with a greater expierience then me, which game engine will be best in this cause.

Of course i will be still serching but, i will be greatful for any piece of advice you could give me
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How do you define "best"? What features are you looking for? Are you looking for commercial or free? Are you looking for C++, C#, Java, Python, or another language? Does the engine need to handle things like user input and sound as well, or are you just looking for a 2D graphics engine?

The point is, if you know the answers to the above questions, then you should be able to decide for yourself which is the right engine for you. If you don't know the answers to the above questions, then you're "putting the cart before the horse," so to speak. And you should be focused less on what 2D engine to use, and more on figuring out the answers to the above questions.
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[quote name='JWalsh' timestamp='1343768124' post='4964993']
Are you looking for C++, C#, Java, Python, or another language?
[/quote]Well he did say C++ in the question.

Engines specific to RTS games seem to be quite rare, probably easier to roll your own solution this time round. SDL and SFML both pop up as common drawing libraries and will be more than capable enough. Both handle input and sound aswell I believe (SDL certainly does). Just leaves you with AI and pathfinding (plenty of whitepaper on these subjects).
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[quote name='6677' timestamp='1343774456' post='4965010']
Well he did say C++ in the question.
[/quote]

Haha. So he did. Missed that part.
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Welcome to out great community, you will have fun here and be able to meet some very friendly and smart people :)

Oh gave you a vote up in order to be fair. After all you became a member yesterday and could hardly had any chance of getting into all the rules about asking questions that fast.
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[quote name='Dwarf King' timestamp='1343784793' post='4965059']
Welcome to out great community, you will have fun here and be able to meet some [u]very friendly[/u] and smart people [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Oh gave you a vote up in order to be fair. After all you became a member yesterday and could hardly had any chance of getting into all the rules about asking questions that fast.
[/quote]


You mean I can't be the mean old hage? What is this world coming to!!!
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