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nexekho

Combat Pool (Windows/360/Windows Phone)

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[center][img]http://i.imgur.com/JXkBn.png[/img][/center]
[center]Summer project to make a vehicular combat game using XNA, for Windows, Windows Phone and XBox 360.[/center]
[center][img]http://i.imgur.com/s9Baw.jpg[/img][/center]

[center]Was originally planning to have a demo out by about next week, but decided to go back and do a full rewrite to improve the codebase quality after learning more about C#.[/center]
[center]Some development videos:[/center]

[center][media]http://www.youtube.com/watch?v=lRBbvKm948k&feature=plcp[/media][/center]
[center][media]http://www.youtube.com/watch?v=UT-yUxGgsok&feature=plcp[/media][/center]
[center][media]http://www.youtube.com/watch?v=-VQoafPqWMQ&feature=plcp[/media][/center]
[center][media]http://www.youtube.com/watch?v=SJjDMfKqZ3I&feature=plcp[/media][/center]

[center]Doing this project mostly to learn the XNA toolkit, alone, during the summer months at Staffordshire University. Also learning how to use a diffuse-only pipeline with Blender and how to pull nice dynamic lighting out of a platform without HLSL/GLSL. (Windows Phone)[/center]

[center]Custom physics, custom lighting, custom particles, custom AI, also a custom 3D spatial audio engine as the inbuilt XNA audio has some problems.[/center] Edited by jameswilddev

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