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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jeffige

Setting up JAVA with POO

4 posts in this topic

After a few days of searching for an ebook I thought might be good to start me on the path to programming, I started to read "Beginning JAVA 2nd Ed." by Danny Poo. In the book he tries to walk you through setting up the Environment Variables to use the cmd to execute the JAVA code ( I think-could be wrong). I was looking over a different book and they did pretty much the same thing, and I figured out how to do it. But with Poo, I just can't get it to do what he explains in the book.

Currently JAVA is in: C:\Program Files\Java\jdk1.6.0_33

(Sorry for o pics haven't figured out how to post those yest.)

He explains:
Before we can compile the Java program, we need to ensure that Windows know where to locate the Java compiler. For example, entering “javac” at the Command Prompt will result in an error message:

It shows "javac is not recognized blah blah blah. (I got that part)

To correct this, Start->Control Panel->System->Advanced->Environment Variables. At the “User Variables for …” section, click “New”. Enter the following variable name and value, click “OK”.

VARIABLE NAME - JAVA_HOME
VARIABLE VALUE - C:\Program Files\Java\jdk1.6.0_33 (in the book it's actually ...jdk1.7.0_01

At the “User Variables for …” section, click “New” Enter the following variable name and value, click “OK”

VARIABLE NAME - PATH
VARIABLE VALUE - %JAVA_HOME%\BIN


Click “OK” until you exit the Control Panel screen. Open a new Command Prompt. Start->All Programs->Accessories->Command Prompt Type in “javac” in the Command Prompt and you should see the following:

Before I would get the long dos screen with Usage: javac <options> <source files>

that whole screen. Now I don't. And I can not find the book or where exactly the other tutorial is that I got that dos screen the first time. I was using netbeans before 'cause the other book instructed me to use that. Poo is just using the dos window. At least for now.

Thanks for any help.
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(NOTE TO SELF) [b]Good job! [/b]

After going back through a couple of tutorial ebooks, downloading JAVA 7 and reworking the "Beginning JAVA by POO, I was able to get things right. Don't know if it was because I went back over the previous ebooks or because it just [i]clicked![/i]

[i]Anyway, moving on. [/i]

[i]Now, why am I smiling so big?[/i]

[i]SOLVED![/i]
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One important note: the language is called "Java", it's not an acronym for anything, it's an actual name. I'm just adding that because it (1) hurts my eyes and (2) would raise an unnecessary uh-oh-flag with a competent potential employer if you write "JAVA" in your cv.
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