Jump to content
  • Advertisement
Sign in to follow this  
FireInDark

OpenGL Question about GLEW.

This topic is 2175 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I use GLEW on MS-Windows.
It's helpful and do many works ..
But ,till now,I can't find a way to init GLEW without creating a HGLRC and it also means I should create a window first..
Without the help of GLEW I can't use the the new functions newer than OpenGL 1.1 on MS-Windows such a glGenBuffers or others..
But I really don't want to create a window before I render to the FBOs,any way ?
May be we can find the functions from the driver's dll file of display card but I thinks it's not a right way to me.. Edited by FireInDark

Share this post


Link to post
Share on other sites
Advertisement
For some reason I don't understand, no one introduced a window-less OpenGL context, so you have to make a window.
If you don't want it showing, just set it to be hidden.

Share this post


Link to post
Share on other sites

If you don't want it showing, just set it to be hidden.


To be honest ,I done it like this...
But it's such a rolling ..I'm rolling in the deep..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!