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How do I keep myself and my team motivated?

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Hey Everyone!

The doldrums of game development are here. Its summer, we all have "real" jobs, and the Steam summer sale demands most of my attention.

I'm working on a game project with four other guys I met through GDNet, and the project is going fine, although some people are better at completing their work assignments than others. Granted, we all have lives outside of the project, and no one is getting paid until we try to sell it. Since none of us are professional full-time developers... yet... it is understandable that things get in the way. With that being said, do YOU have any advice for us from your own experiences that kept your team motivated, or at the very least kept the work interesting?

Please feel free to offer suggestions!

PEACE!

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Set deadlines, be consequent(three strikes and you are out). Make them understand that this is also a REAL job and the goal is to deliver. No linger, no unnecessary delay. Make sure that people sign a group agreement where it is written clearly that if one gets delayed he lets the whole group down.

You need to find people who are utterly loyal to the project and can deliver. If you do not want to demand this of the group then this is not a project, then this is playing around and having fun(that can be acceptable too).

Make sure that people get to work with what they like at most(or second most). Make a list of what needed to be done and make people write them on that list in first priority, second priority etc. Then roll a dice or something(or pick the best man for the job).

Do something else than just working together if possible in order to create friendship, team spirit and loyalty among the members in the project.

A group of devs. are only as strong as the weakest link. Tell the people that do not deliver on deadline that the first time, warn them the second time and the third time they have proven that they do not wish to contribute. That is what is needed to be done with people who constantly delay or don't make the deadlines(of course the deadlines has to be realistic).

I have seen way too many groups ending up with like 50 percent of the team members doing all the grunt work while the other halve barely lift a finger(horrible). Be consequent as this is your life and your time that are passing by.

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[quote name='Cisco4321' timestamp='1343916071' post='4965523']
do YOU have any advice for us from your own experiences that kept your team motivated, or at the very least kept the work interesting?
[/quote]

Yes. See the thread "How to reinvigorate a team?"
It's here in the Production and Management forum (where your post has been moved).

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Thanks for the great advice! @capn_midnight - Thats a great way to look at making work into a routine. I've always tried to set a time to work, with the occasional sporadic "inspirational moments" thrown in, but it never stuck. It didn't occur to me that forcing myself to NOT work on my "off" time would end up focusing my motivation and anticipation to that specific session. Its worked pretty well so far. Thanks again!

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This topic is 1937 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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