seems i am not at my best today...
for one houre i am dealing with a simpl VertexArray to be displayed.
Finally the Triangle shows but only from one direction... when the camera mooves it´s gone pretty soon ...
Yess ... Cullface i know ... but i disable it allready ...
What may i have forgotten ??
/////////////////////////////////////////////////////////////////
glDisable(GL_CULL_FACE);
// activate and specify pointer to vertex array
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, MyArena->vertices );
// draw a cube
glDrawArrays(GL_TRIANGLES, 0, 200);
// deactivate vertex arrays after drawing
glDisableClientState(GL_VERTEX_ARRAY);
/////////////////////////////////////////////////////////////////
thanx
uwi