Sign in to follow this  
polyfrag

Falling through map, discrete collision detection

Recommended Posts

I have a Quake 3 BSP map and I test for discrete collisions with triangle against the AABB. I have stepping but I don't have sliding along walls. When the player goes up to the side of a staircase and pushes against it and jiggles around a bit he falls through the map. Any ideas?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this