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Falling through map, discrete collision detection

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I have a Quake 3 BSP map and I test for discrete collisions with triangle against the AABB. I have stepping but I don't have sliding along walls. When the player goes up to the side of a staircase and pushes against it and jiggles around a bit he falls through the map. Any ideas?

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This topic is 1958 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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