Jump to content
  • Advertisement
Sign in to follow this  

Efficient way to render binary sparse volume

This topic is 2208 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello guys,

Are you aware of any algorithm that renders a sparse binary volume.

The reason I want this volume to be binary and sparse is that, I want to use it to represent a very fine model (large). I want the rendering result to be just like a polygonal surface with tiny details.

Also, I hope this volume can be dynamic, so I can change it anytime and recreate the sparse representation in an efficient way. I did some search, only found this interesting article: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html

I'm wondering if there are other researches I have missed.


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!