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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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UberAllen17

Can my other company fund my game company?

8 posts in this topic

This may sound like an obvious yes, but hold tight and hear my thoughts.

I own a home improvement company and I'm thinking about trying to fund my game developing company with earnings from it. Let me clarify even more. Xsealer Asphalt Maintenance LLC (XAM) is the home improvement company I own and operate. I generate a pleasing amount and the actual company is only a month old. Broken Limits Media LLC (BLM) is one full year old and we are almost finished with our first game. Therefore, BLM has no money.

I'm pretty sure it is perfectly fine to have one LLC (a legal entity) pay another for whatever agreeable reason(s), but is there a specific way I should do this for records, taxes, and/or other legalities?

Really. Can't I just give my own company the funds? Or is there some kind of loop hole that makes it wrong? I'm worried about taxes or some other financial inconsistency. Maybe I'm overthinking it way too much. I kind of feel like I am, but I had to ask.

Also, does it matter to have some kind of written contract between the two? This sounds crazy, as I own both companies. Again, just making sure. Whoever answers this legitimately, I would appreciate additional advice if you see a place for it in any way.
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I've recieved some pretty good advice from moderators before. I'll take that as a misconception to the reliability here. If nothing else, my questions may be eye openers to others...
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Got it. Yea. I've been running a small business for some time now. Costs certainly rise and pop up out of nowhere. I've been thinking more and more about getting a lawyer to help figure these kinds of things out.

Is there any website or community you know of where I could locate a lawyer familiar with video game development law?
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[quote name='afliii' timestamp='1344079656' post='4966083']
Is there any website or community you know of where I could locate a lawyer familiar with video game development law?
[/quote]

Yes, I posted links in one of your other threads.
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[quote name='Promit' timestamp='1344051084' post='4966027']
Is...is this really something you want to ask a forum about instead of a licensed lawyer in your legal distict/county/state/country?
[/quote]

Provided you've had two of these questions lately, and that you appear to have good chances at making actual money, you should probably not just counsel someone but keep them on retainer for future concerns (as there will be!).
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