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Problem with cgSetPassState()

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Hello,
I'm having a headache with cgSetPassState(pass) function. Basically, when I call it, all geometry disappears. I've already spent several days trying to figure out what's wrong, but no luck. When I comment the line with it, it's all right, but I want to setup some samplers and I have to use cgSetPassState() . Cg doesn't output any errors which makes things even worse. [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img] To be more specific, I'm not changing any states in my shaders and I'm using CgFX files, so each shader is in separate pass. According to this [url="http://www.pouet.net/topic.php?which=7391"]http://www.pouet.net....php?which=7391[/url] I have to use cgSetPassState, but for some reason it messes up my rendering and I'm stuck.

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Bumping, anybody? [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]

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