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Simlulating Many Clients

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How would I go around simulating multiple (50+ or more clients) connecting to a game server I made for testing purposed. I also want to artificially add latency.

Replies are appreciated, thanks.

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I have a related problem. I have thought about headless clients too. What is a good approach to writing one, given that the lack of user input will change behaviour? Just test idle behaviour? Test with scripted user input? Test by recording a real session with a user and replay it on multiple headless clients?

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[quote name='jefferytitan' timestamp='1344152563' post='4966289']
I have a related problem. I have thought about headless clients too. What is a good approach to writing one, given that the lack of user input will change behaviour? Just test idle behaviour? Test with scripted user input? Test by recording a real session with a user and replay it on multiple headless clients?
[/quote]

Yes, yes, and yes.

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