Sign in to follow this  

OpenGL and Visual Studio 2010 - Windows Application Form

This topic is 1956 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys!

This is my first post here... [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]

I'm writing for ask you a solution for my problem with VC++ and OpenGL.

I would like to build an application (Windows Application Form) to draw 3D primitives (cube, sphere, pyramid...).

I'm very newbie about VC++ and OpenGL.

I'm followed several tutorials but none explains "step-by-step".

Can you help me in some way?

Thanks!

Share this post


Link to post
Share on other sites

This topic is 1956 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this