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OpenGL and Visual Studio 2010 - Windows Application Form

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Hi guys!

This is my first post here... [img][/img]

I'm writing for ask you a solution for my problem with VC++ and OpenGL.

I would like to build an application (Windows Application Form) to draw 3D primitives (cube, sphere, pyramid...).

I'm very newbie about VC++ and OpenGL.

I'm followed several tutorials but none explains "step-by-step".

Can you help me in some way?


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