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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Manill66

Macs vs PCs?

33 posts in this topic

[quote name='mike4' timestamp='1344254525' post='4966641']
Hey Moderators, I cannot downrate your posts but get downrated all the time by u?
[/quote]

No moderator has down rated your posts in this thread - please do not throw accusations like these around and instead listen to what the community is telling you with regards to your conduct here.
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[quote name='mike4' timestamp='1344254525' post='4966641']Hey Moderators, I cannot downrate your posts but get downrated all the time by u?[/quote]You did successfully downvote my post ([i]about dual-booting and dual-OS-VM's[/i]), which cancelled out the existing up-vote. What was wrong with it, can I ask? Did I say something incorrect?

As phantom said, at this current moment, your post on the previous page ("[i]Ubuntu beats them all out of the water...[/i]") was down-voted by 3 users and up-voted by 1; none of those members were moderators.
Your post on this page ("[i]there's much more than proprietary crap. Lots of silly people in this forum...[/i]") was down-voted by a different 2 users, neither of them moderators.

That's 5 people who aren't happy with [i]the way in which you're expressing[/i] your opinions, none of them moderators. If you're being down-voted "all the time", that's an indication that the community as a whole ([i]not necessarilly the moderators[/i]) thinks that either your attitude is unhelpful or your facts are wrong. If you would like to discuss hypothetical reasons why specific posts are unpopular, feel free to PM me. Edited by Hodgman
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These days the choice between getting an apple machine or a 'regular' pc is just a matter of lifestyle, there are people who are willing to spend a lot of money on a sleek design and a nice little apple logo, and that's perfectly fine IMO (it's their money after all)
The argument that macs are better for artists sounds quite ridiculous to me since most major applications for professional content creation is available for both platforms (yes I'm looking at you Adobe CS), and I see absolutely no evidence that windows-based machines lack any features or technological capabilities in this area compared to apple machines.
The 'mac is better because it's a Unix derivate' argument is quite strange in my eyes too since you're still throwing thousands of dollars/euros at a machine and operating system while there are so many more open Unices or Unix-like systems available which offer the same capabilities for free as long as you have the machine, and building a machine with the same specs of an apple machine yourself is [b]a lot[/b] cheaper than buying said apple machine.

[quote name='mike4' timestamp='1344254525' post='4966641']
Hey Moderators, I cannot downrate your posts but get downrated all the time by u?
[/quote]

Maybe you should look at your own posts first to find the reason why you're being downvoted?
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