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    • By davemacdo
      I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. 
      You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music. 
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    • By Tuner_z

      Name: One Level: Stickman Jailbreak
      Price: Free
      Developer: RTU Studio
      Platform: Android
      Language: C# (Unity3D)
      Google Play: https://play.google.com/store/apps/details?id=com.RTU.OneLevel
       
      Hello!
      I want to show you my game! "One level: Stickman Jailbreak" is a puzzle game with unusual gameplay where you must help the character to escape from prison. You just need to take the key and get out alive. The game has only one level, and there are many ways to complete it. Not everything is as simple as it might seem at first glance, so there are clues in the game.
       
      Short description:
      Nobody escapes from here!
       
      Description:
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      You can solve the puzzles alone or with your friends and spend time well!
       
      Features: 
      Features:
      - 48 unique levels;
      - the game is translated into 10 languages: English, French, German, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, Korean;
      - the function of "help from friend";
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      - instructions.
       
      Trailer:
       
      Screenshots:





       
    • By Brandon Marx
      Hello forum,
      I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
    • By juicyz
      Hey all,
      I've been slowly working on my game called AotW for a while now.  I have come to the conclusions that it would be nice to cooperate with 1 or 2 others to help finish it.  Ive been trying to keep my GDD up to date with my ideas and development so that would give a better overview of the game when the time comes.  Currently I have a basic skeleton of the RPG elements needed but everything can still be discussed and talked about and we can transform my idea to something the group likes.
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      Discord:
      Juicyz#3683
       
       
      Thanks,
      Juicyz
    • By Arnold // Golden Donkey Productions
      Hi, I've been working on this issue for a while and haven't yet found an answer.
      Does anyone know the best way to convert unity's LAT & LONG into a vector 3 position that I could use in a virtual world (if it's even possible). 
      Thankyou in advance
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Unity UDK and Unity

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So I tried both udk and unity and they both seem great. I was wondering what do you guys prefer. Which would you recommend? I prefer UDK because it has built in mobile, already has many games released on steam/pc like dungeon defenders, sanctum. It only cost 99$ but royalties doesn't really matter to me. So why do you like each engine? Maybe list the pros and cons? Thanks!

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Unity does mobile too, you just gotta pay. It's also generally considered more versatile, has a larger community and its easier to find help when you need it. Udk is cheaper upfront (you just have to pay $100 + royalties over 50k).

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The only unity game I've played is Kerbal Space Program (awesome game btw). Shows how versatile unity can be, I don't think we'll see much like it made with UDK. I've also seen a few demo vids of first person shooters made in unity and it seemed to cope with them fine.

Chances are everyone who's got an xbox or PS3 has played an unreal game at some point.


I think if you prefer UDK stick with it, unity can do android and iOS development aswell though.

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I like Unity. Quick, simple, effective.

"Battleheart" and other games made by Mika Mobile are successful (making $1.5m per year since 2009) and made with Unity by a team consisting of a husband and wife who were artists for EA before going out on their own. The guy picked up programming to make things happen.

It would be a mofo to develop the next infinity blade or similar quality graphics on mobiles as an individual. And I think their gameplay is crap, just pretty pixels. But the pretty pixels crowd is pretty demanding I won't bother.

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Anyone messed around with NASA's Unity Apps?

http://climate.nasa.gov/Eyes/eyes.html

and http://solarsystem.nasa.gov/eyes/player/

Cool to see the merging of massive data collections presented with a game engine.

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