• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

Writing a script compiler?

1 post in this topic

Hey guys. I've recently finished a game engine that has a scripting engine. The script language is just Assembly with custom commands like MOV (move) for a game. Unfortunately writing game logic code in assembly is a bitch. I've written quick utilities that generate code based on numbers. For instance, I made a conversation code generator for the internet. You give it an ID of the other entity and the amount of lines of text to show.
What I now want to write is a custom script compiler. you write a line of script like:
if(x == y){
int d = x;
d = d + 1;
int d = y;
d = d - 1;
That would generate the assembly code:

IFE [0x0001], [0x0002];
SET PC, yes;
SET PC, no;
SET 0x0003, [0x0001];
ADD 0x0003, 0x0001;
SET PC, end;
SET 0x0003, [0x0002];
SUB 0x0003, 0x0001;

To make a compiler that would compile if statements wouldn't be too hard but having to parse equations like this:
x = y*d+(f/(2*s))/(100*s);
How would you even start on writing a program to parse lines like this?
I guess methods wouldn't be too hard. It would just be:

//do stuff

Methods that return integers?
Would be annoying.
While loops wouldn't be hard at all.
For loops would be harder.

Does anyone know any tutorials or books on writing compilers (preferably Java).

Share this post

Link to post
Share on other sites
When writing a compiler you use some kind of syntax grammar and a parser generator to generate code which is able to read your source and transform it into a tree structure. Then you transform the tree into your target format. Expressions like
x = y*d+(f/(2*s))/(100*s);
will be analysed by the parser generator and results in a clean tree and can be easily handled afterwards.

There are lot of parser generators available like [url="http://en.wikipedia.org/wiki/GNU_bison"]bison.[/url]

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0